Classes

Night At The Infirmary Class List

Look up the currently documented Night At The Infirmary classes, reported Shard prices, role descriptions, corroboration level, and live-menu checks.

The current community-documented class list contains nine names. Six prices are repeated by two current exact-game sources; three appear in one detailed source. This is a lookup page, not an official balance sheet. Always read the current in-game panel before spending Shards or Robux.

Checked 2026-08-06: Rookie, Receptionist, Surgeon, Survivor, Exorcist, and Plague Doctor have corroborated listed costs. Ward Assistant, Chief Doctor, and Therapist are single-source Community reported entries. Exact perks and upgrade numbers are not frozen here.

Price and evidence lookup

Class
Reported price
Reported role
Evidence
Rookie
250 Shards
Entry utility
Cost corroborated
Ward Assistant
400 Shards
Supply support
Single source
Receptionist
750 Shards
Patient-flow support
Cost corroborated
Surgeon
1,000 Shards
Treatment support
Cost corroborated
Survivor
1,500 Shards
Resilience
Cost corroborated
Chief Doctor
2,500 Shards
General medical support
Single source
Therapist
3,000 Shards
Sanity support
Single source
Exorcist
4,000 Shards
Anomaly response
Cost corroborated
Plague Doctor
6,000 Shards or 360 Robux
High-cost specialist
Cost corroborated

“Role” summarizes third-party descriptions; it does not promise a precise effect. If the live panel uses different wording, trust the panel.

Lower-cost entries

Rookie, Ward Assistant, and Receptionist form the currently reported sub-1,000-Shard group. Rookie is the lowest documented experiment with the system. Ward Assistant may appeal to players losing time around supplies, but it has only one current source in this evidence set. Receptionist is commonly framed around patient flow; that can help a coordinated group, but it should not replace reading the active task.

For a first purchase, compare frequency. A small benefit used on every patient can be more valuable than a dramatic effect that appears once per shift. Check whether the class is equipped automatically and whether a lobby change applies to the next run.

Middle-cost entries

Surgeon, Survivor, and Chief Doctor occupy the reported 1,000-to-2,500 range. Community descriptions point toward treatment, resilience, and broad medical support respectively. Those labels are useful for shortlisting, not for calculating exact time saved.

If treatment tasks are your bottleneck, observe the live Surgeon and Chief Doctor descriptions side by side. If panic or damage ends the run before task completion, compare Survivor instead. Chief Doctor remains a single-source roster entry here, so verify both its availability and cost.

Higher-cost entries

Therapist, Exorcist, and Plague Doctor require the largest documented balances. Therapist is reported as sanity-oriented, Exorcist as anomaly-response-oriented, and Plague Doctor as a premium specialist. High cost increases the need for verification; it does not increase evidence quality.

Before purchasing, ask whether the benefit applies solo, to nearby teammates, or to a specific tool. Current sources do not safely establish those boundaries. If the panel shows percentages or level scaling, record the current wording rather than importing a number from a guide screenshot.

Verify a class in the live menu

  1. Confirm you joined the official Place ID 101610294550592.
  2. Open the class panel before starting a night.
  3. Compare the class name, currency, price, effect text, and any level requirement.
  4. Check whether the class is already owned, equipped, or only previewed.
  5. Spend only after the displayed balance and intended role agree.
  6. Reopen the panel to confirm ownership and equip state.

If a purchase does not appear, do not repeat a Robux charge. Capture the Roblox transaction state and use official support paths.

What this list does not claim

It does not claim a complete official roster, a tier list, an exact perk table, or a permanent price list. It does not convert descriptive phrases into percentages. It also does not assume an expensive class completes patient tasks automatically.

For budgeting, use class progression. For a role decision, use class selection. For the broader context, return to the Classes hub.

Class list FAQ

Which class is cheapest?

Rookie is currently reported at 250 Shards.

Which class is most expensive?

Plague Doctor is currently reported at 6,000 Shards or 360 Robux.

Are Ward Assistant, Chief Doctor, and Therapist confirmed?

They are Community reported in one current detailed guide, but not independently corroborated in the checked set.

Do these prices include upgrades?

No. They are reported unlock prices only. Upgrade details must be read in the live menu.

Is this a tier list?

No. Price and role fit do not prove strength, and the available evidence cannot support an objective ranking.

Sources checked 2026-08-06: current exact-game class coverage from two independent publishers. The official Roblox experience remains the identity anchor; all roster mechanics and prices are labelled community evidence.

Continue with another focused Night At The Infirmary guide.

Classes

How to Choose a Class in Night At The Infirmary

Choose a Night At The Infirmary class for solo play or a squad by matching current role descriptions to treatment, sanity, survival, and anomaly-response needs.

Classes

Night At The Infirmary Class Progression Guide

Plan Night At The Infirmary class progression with Shard checkpoints, purchase tests, upgrade cautions, and routes for solo or squad play.

Guides

Night At The Infirmary Beginner Guide

Learn the Night At The Infirmary first-shift routine: prepare the lobby, follow patient tasks, cross-check anomaly evidence, manage sanity, and recover from common mistakes.